Empowering students to make positive decisions online is critical to their development. To support this I display the 5 P’s for a Positive Digital Footprint image I created in my class, referring to this regularly during the school year.
Displaying this image is a great first step to drive discussion and support the digital citizenship program in our schools. To further students understanding of these 5 key messages I created the following board game focusing on each of these areas with practical examples related to the world our students live in.
This game is aimed at my Year 3 class, but can be easily adapted to suit the year level you teach.
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Eleni Kyritsis is an award winning Year 3 Teacher and Leader of Curriculum & innovation from Melbourne, Australia. Eleni facilitates professional learning workshops around the world that focus on unleashing creativity and curiosity in classrooms.